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NPC Generator

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Advanced [show]


Arnold Crawford, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he very much looks the part of a Locksmith. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are brown.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north his family was never financially stable. Like his father and his brother before him, after school he went straight into learning to become a Locksmith. He has drifted from career to career and currently works as a Locksmith.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Professionalism. Flaws: Ugly, Terse. Bonds: Job, Poor. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Arnold Crawford, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)11 (+0) 8 (-1)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Aquamarine (400 gp). Chalcedony (30 gp). Carnelian (30 gp).


Social Check DCs


Cory Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a black scarf. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He likes to make people angry or surprised. Flattery will make him almost putty in your hands.

History: He was raised in a forest tribe. Through the years after Cory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Cory's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Flaws: Ugly, Antagonistic, Selfish. Bonds: Nature, Adventurer. Occupation: Fisher

Voice: Low and grunting

Attributes [hide]

Cory Ridley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)6 (-2) 14 (+2)16 (+3)
Skills Investigation +0, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2700 sp. Deep blue spinel (800 gp). Lapis lazuli (11 gp). Black pearl (800 gp).


Social Check DCs


Gerard Barclay, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tight fitting black shirt and pants. He has moderate length brown hair. His eyes are hazel and catlike.

Personality: He is a hateful person. He taunts others and blames them for his problems. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has never given up on his writing dream.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Artistic. Flaws: Antagonistic, Depressed. Bonds: Family, Military. Occupation: Tailor

Voice: Middle-eastern accent

Attributes [hide]

Gerard Barclay, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)9 (-1) 16 (+3)17 (+3)
Skills Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Anselm Ogden, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. His red hair is braided into rings. His face is scarred and worn.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Ugly, Shy, Insane. Bonds: Criminal record, Poor. Occupation: Sellsword

Voice: Creaky witch voice

Attributes [hide]

Anselm Ogden, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 14 (+2)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 80 pp. 1 Half-Plate. 1 Chain shirt. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Trey Badger, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. His long brown hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.

History: Gifted from a young age, Trey studied abroad. Cursed with vampirism at a very young age, Trey has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To get a good night's sleep; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Military, Enemies. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Trey Badger, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)10 (+0) 7 (-2)12 (+1)
Skills Animal Handling +0, Deception +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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