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Trey Clare, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. He carries with him a set of quarterstaffs on his belt, each one with a aquamarine on the hilt. His chestnut hair is cut jaggedly and amateurishly. His gray eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a logical person and will generally grow upset if things defy logic and science.

History: When he was but 8 years old his parents immigrated from the north. Trey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trey decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Fighting, Joker, Logical. Bonds: Immigrant, Criminal record. Occupation: Locksmith

Voice: Voice breaks

Attributes [hide]

Trey Clare, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)10 (+0) 14 (+2)10 (+0)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp. 2 Smokesticks. 4 Antitoxin.


Social Check DCs


Chad Kirby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dull grey sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His moppish red hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Chad is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. Chad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Chad decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Doesn't want to be a Hunter and was forced into it by his family.

Ideals: Entrepeneur. Flaws: Insane, Mundane. Bonds: Family, Criminal record. Occupation: Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Chad Kirby, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)16 (+3) 12 (+1)14 (+2)
Skills Deception +4, Nature +5
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Godfrey Charlton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. He wears his silver hair up in a very large beehive style do. He has gleaming, smiling gray eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Immigrant, Poor. Occupation: Fisher

Voice: Pronounces difficult words wrong

Attributes [hide]

Godfrey Charlton, Male Human Fighter 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Performance +5, Stealth +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Tinley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear ponchos typically of a light white in addition to tight pants, and a wedding ring on his left hand. His head has been shaved. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He is afraid of women and trembles around them

History: He was born at the edge of vast desert. He struck it rich when he found rare goods in large quantities. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Shy. Bonds: In love, Religious, Nature, Rich. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Dustin Tinley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)13 (+1) 16 (+3)17 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1900 sp. Amethyst (80 gp).


Social Check DCs


Gerard Walcott, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. His hair is short and silver. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich southern family. His childhood dream was to be a Tailor, but he was a colossal failure. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Ideals: Joker. Bonds: Job, Rich. Occupation: Knight

Voice: Excited and jittery

Attributes [hide]

Gerard Walcott, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)14 (+2) 8 (-1)14 (+2)
Skills Investigation +4, Perception +1
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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