Frederick Wheatley, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries a battered halberd and tarnished scimitar as well. His hair is cut close to his head. He has amber eyes.
Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Frederick was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He has decided he is irredeemable; and money/treasure
Ideals: Fighting. Flaws: Shy. Bonds: Job, Criminal record, Debt, Rich. Occupation: Barkeep
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Lewis Ramsey, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a white shirt with thin grey vertical stripes and yellow pants, marred by beers. He keeps his golden hair in a pixie cut. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born in a small mountains village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lewis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lewis. He moves from town to town, unable to find a place to settle.
Motivation: Seeks redemption.
Ideals: Disciplined. Flaws: Ugly. Bonds: Criminal record, Nature, Immigrant. Occupation: Bather
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
William Cooper, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is always cut to a buzz. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a minor phobia of water and hates getting wet.
History: William was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's since become an addict/alcoholic.
Motivation: He is wracked by social anxiety.
Flaws: Addict, Antagonistic, Fearful. Bonds: Poor. Occupation: Dilettante
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. 1 Hourglass.
Lewis Soames, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a colorful flower in his brown hair. He wears large thick round spectacles.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised in a mountains tribe. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To protect his home; and nothing but the best is good enough for him
Ideals: Impeccable. Bonds: Rich, Attractive, Guardian, Nature. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1000 sp. 1 Half-Plate. 1 Banded mail. 1 Breastplate.
Bertram Wellington, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems. His hair is cut close to his head. His eyes are hazel and catlike.
Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's attracted to the PC; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Rich, Has a crush, Adventurer, Immigrant, Job. Occupation: Engraver
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
