Kyle Alby, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is typically in his Fisher uniform. His hair is blonde, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born in a small mountains village. A freak accident while working with his Locksmith father left him crippled. He has worked as a Fisher like his father before him.
Motivation: He wants revenge against illithids.
Flaws: Disease. Bonds: Job, Attractive, Enemies, Nature. Occupation: Fisher
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Azurite (16 gp). Golden pearl (130 gp).
Roger Lester, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is black, silky, and of moderate length. He has a tattooed face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to open a new tavern; and to be a spice merchant again
Ideals: Athletic. Bonds: Attractive, Job, Criminal record, Nature. Occupation: Jeweler
Voice: Irish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 7 Acid flasks. 1 Everburning torch. 3 Alchemist’s fire.
Adam Hayden, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he sports blue clothing, slightly heavier than average wear. His top hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Adam is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in a small plains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and balancing his hectic life and new farmer responsibilities is difficult
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Nature. Occupation: Farmer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 50 pp.
Adelard Nash, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. He wears a small hat to hide his balding. His eyes, though not visible through his cowl, are violet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a pair of adventurers, Adelard grew up listening to his mother's many stories. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now travels the world, in search of power and loot.
Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends
Ideals: Opinionated, Impeccable. Flaws: Ugly, Terse. Bonds: Poor, Adventurer. Occupation: Hunter
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 16000 cp.
Gerald Emsworth, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown cloak and cross-gartered pastel stockings. His tied-back hair is silver. His gray unseeing eyes seem to look past you.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His mother raised him in a mountain cabin. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he has a crush on the local dilettante
Ideals: Optimist, Opinionated, Gifted. Flaws: Disease. Bonds: Nature. Occupation: Layabout
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
