Tim Denholm, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. His hair is silver, silky, and of moderate length. He has a dull look in his gray eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.
History: Tim was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Tim and his spouse have recently divorced.
Motivation: He is content; and he's repulsed by the pc
Ideals: Persistence. Flaws: Shy, Antagonistic, Mundane. Bonds: Attractive. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Abyssal, Ignan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 15000 cp.
Don Wheatley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a long golden beard with little hanging trinkets. His eyes, though not visible through his cowl, are hazel.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in the south to a Marshal, Don learned a great deal about his father's area of expertise. He worked as a nervous Marshal and found it very stressful. He inherited the family business which he has now maintained for 5 years.
Motivation: Someone believes him a fraud; and to be a courier again
Ideals: Opinionated. Bonds: Attractive, Job, Enemies. Occupation: Marshal
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Simon Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears green leather gloves, a green jacket, and tight pants. He has done his best to style his chestnut hair to look like a famous performer. His fierce amber eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Simon embodies much of what other species detest in the Humans. He also is a firm believer in the manly ideal.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a mechanic, and taught him how to fix just about anything. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Persistence. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Nature. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Don Hallewell, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Gifted, Optimist. Flaws: Mundane. Bonds: Attractive. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 500 sp. 3 Smokesticks. 2 Thunderstones. 2 Thunderstones.
Roger Shelley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He usually wears his green robe and has his ceremonial dagger always slung over his shoulder. His black hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A deeply religious man he believes everything happens for a reason. He plays an instrument quite well.
History: The child of eastern immigrants he idolized his mother. Roger was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Artistic, Philantrophist. Bonds: Attractive, Religious, Immigrant. Occupation: Shipwright
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 70 pp. 1 Minor magic item.
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