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Advanced [show]


Ernest Winchester, Male Human [Permalink]

Personal [hide]

Description: This man dresses in violet turtlenecks beneath a tan coat with grey slacks. He has a penchant for wearing a ring with an oversized ruby on his left hand. His chestnut hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Ernest reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Rich, Military. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

Ernest Winchester, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)10 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Thomas Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. His moppish white hair is in a traditional bowl cut. His skin is flawless and his gray eyes scan people very quickly.

Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the east. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying sister.

Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it

Ideals: Impeccable, Gifted. Bonds: Attractive, Military, Poor. Occupation: Doctor

Voice: Rolls R's

Attributes [hide]

Thomas Eastaughffe, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)10 (+0) 12 (+1)9 (-1)
Skills Deception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 50 pp. Deep blue spinel (700 gp). Sardonyx (20 gp). Rhodochrosite (16 gp).


Social Check DCs


Kody Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He carries a battered pickaxe and tarnished shield as well. He sports a flattop hair cut. His gray unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born into a rich family. Cursed with a spirit at a very young age, Kody has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Joker. Flaws: Disease, Impulsive. Bonds: Attractive, Rich. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Kody Hadley, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Don Axton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Tanner. His golden hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the south to a Tanner, Don learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 8 years.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Emotional, Racist. Bonds: Job. Occupation: Tanner

Voice: Draws out vowels

Attributes [hide]

Don Axton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)12 (+1) 11 (+0)17 (+3)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Balimaar Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is greasy and uncared for. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is harsh and unforgiving.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Balimaar Tickle, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)15 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Athletics +6
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +6

Possessions: 2000 sp.


Social Check DCs

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