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NPC Generator

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Advanced [show]


Clerebold Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a brown scarf. He is physically well-built. He has moderate length red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with a spirit at a very young age, Clerebold has worked very hard to control his curse. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Entrepeneur, Gifted. Flaws: Insomniac, Disease. Bonds: Criminal record. Occupation: Actor

Voice: Squeaky

Attributes [hide]

Clerebold Copeland, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2100 sp.


Social Check DCs


Hubert Clare, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is renowned for his bright white suits and hats. His black hair is braided into rings. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and wants to have a good time and be beloved

Ideals: Disciplined, Optimist. Bonds: Attractive, In love, Criminal record. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Hubert Clare, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)11 (+0) 18 (+4)15 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Dean Kent, Male Human [Permalink]

Personal [hide]

Description: He wears a green collared shirt and yellow pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and carries greataxes. He wears a broad hat to cover his moderate length brown hair. His eyes are likewise gray.

Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Miller profession.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.

Ideals: Fighting, Gifted, Philantrophist. Bonds: Job, Mentor. Occupation: Fletcher

Voice: Creaky witch voice

Attributes [hide]

Dean Kent, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)16 (+3) 18 (+4)16 (+3)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 14
Languages Common, Goblin, Halfling, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 20000 cp.


Social Check DCs


Kody Ainsley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and very much looks the part of a Baker. His red hair is cut jaggedly and amateurishly. His amber unseeing eyes seem to look past you.

Personality: Aggressive, abrasive, and angry, Kody embodies much of what other species detest in the Humans. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born several months after his father was called into army service. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. After a long history of fighting, Kody and his spouse have recently divorced.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Disease, Antagonistic. Bonds: Job, Criminal record, Military. Occupation: Baker

Voice: Sleepy voice

Attributes [hide]

Kody Ainsley, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 5 (-3)10 (+0) 14 (+2)15 (+2)
Skills Deception +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kody Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He carries with him a set of maces on his belt, each one with a amber on the hilt. His blonde hair is lengthy. His gray eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Kody Bentham, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)14 (+2) 16 (+3)12 (+1)
Skills History +4, Nature +4
Senses Passive Perception 13
Languages Common, Infernal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. Rock crystal (80 gp). Lapis lazuli (5 gp).


Social Check DCs

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