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NPC Generator

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Advanced [show]


Arnold Stanford, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and catlike.

Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.

History: He was born in a small desert village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Extrovert, Gifted. Flaws: Depressed. Bonds: Nature, Job. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Arnold Stanford, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 14 (+2)5 (-3)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 43000 sp. Golden yellow topaz (300 gp). Violet garnet (300 gp). Tourmaline (90 gp).


Social Check DCs


Peter Royal, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. His red hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was granted druidic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism, Gifted. Flaws: Mundane. Bonds: Poor, Immigrant. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Peter Royal, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theobald Everly, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears a simple yellow robe with blue stripes complete with hood. His left leg appears badly burned and disfigured. He wears his chestnut hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with his god.

History: He was born in the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Flaws: Shy. Bonds: Religious, Immigrant, Adventurer. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Theobald Everly, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)17 (+3) 10 (+0)11 (+0)
Skills Arcana +5, Stealth +2
Senses Passive Perception 10
Languages Common, Infernal, Dwarven, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Black pearl (400 gp). Deep green spinel (120 gp).


Social Check DCs


Diggory Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This northern man tends to wear a green poncho over his likewise colored trousers and shirt. His clothes are grease stained in places. His silver hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a Hunter, his mother struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Ideals: Passionate. Bonds: Poor, Immigrant, Military, In love. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Diggory Brownrigg, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 5 (-3)9 (-1) 17 (+3)10 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Tim Dumph, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. He wears a colorful flower in his chestnut hair. His eyes are likewise green.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As long as the job gets done he does not care how it got done.

History: A powerful necromancer made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Shipwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Professionalism. Bonds: Attractive, Criminal record, Mentor. Occupation: Shipwright

Voice: Scratchy, weak

Attributes [hide]

Tim Dumph, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)14 (+2) 7 (-2)11 (+0)
Skills Investigation +4
Senses Passive Perception 8
Languages Common, Goblin, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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