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Advanced [show]


Kyle Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His golden hair is cut short. He is baby faced.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is an amazing painter.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 17th year, his parents were killed by a gnolls raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Kyle was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Many gnolls want him driven away; and revenge

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kyle Garfield, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Balimaar Addington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in blue turtlenecks beneath a black coat with brown slacks. His broad hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure.

Ideals: Philantrophist, Justice. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Balimaar Addington, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)7 (-2) 8 (-1)13 (+1)
Skills Medicine +1, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Balimaar Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them, and he perpetually has his quarterstaff ready. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Balimaar was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted arcane powers by his dying brother.

Motivation: Wants a kiss.

Ideals: Fighting, Gifted, Persistence. Flaws: Hedonist. Bonds: Attractive. Occupation: Body Guard

Voice: Pronounces O like U

Attributes [hide]

Balimaar Quinton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)15 (+2) 9 (-1)14 (+2)
Skills Animal Handling +1, Athletics +3
Senses Passive Perception 9
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


William Skelton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. He wears his blonde hair up. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to fit into much smaller and tighter spaces than normal.

History: William lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, William took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Athletic, Justice, Gifted. Bonds: Attractive, Family. Occupation: Ploughman

Voice: Middle-eastern accent

Attributes [hide]

William Skelton, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)10 (+0) 10 (+0)5 (-3)
Skills Arcana +2, Deception -1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Guy Branson, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a grey suit, pastel shirt, and tan tie. His red hair is thinning but still full. His eyes are amber and he is always smoking a pipe.

Personality: Guy hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Guy was born with his father's beautiful face. A freak accident while working with his Carter father left him crippled. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Soapmaker

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Branson, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 6 (-2)12 (+1)
Skills Acrobatics +3, Animal Handling +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp.


Social Check DCs

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