Bernard Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His brown hair is styled in orderly dreadlocks. His eyes are a pleasant green.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in a small mountains village. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now owns his own business.
Motivation: Regain custody of his son; and he feels threatened by others
Ideals: Disciplined. Flaws: Fearful. Bonds: Family, Nature, Job. Occupation: Roofer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 7 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp.
Trym Cotton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He sports green clothing, slightly heavier than average wear. His whole body is exceptionally muscular. His golden hair is cut jaggedly and amateurishly. His eyes are a pleasant brown.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is used to getting what he wants. In part because he is a meticulous planner.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Trym was left his mother's suit of armor and trained in its use and care. He has worked as a Crown-heir like his mother before him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Professionalism. Flaws: Greedy. Bonds: Immigrant, Military, Job. Occupation: Crown-heir
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp.
Percival Cotton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man is well dressed, but even with his fine clothing he looks run-down. His hair is short and blonde. His hazel unseeing eyes seem to look past you.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is harsh and unforgiving.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He struck the Courier job and began his own company from there.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Gifted, Athletic. Flaws: Disease, Antagonistic. Bonds: Job. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 7 (-2) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
John Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. His chestnut hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily eccentric. He is lazy and tries to find solutions quickly.
History: He was born at the edge of vast mountains. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's looking for his big break.
Ideals: Fighting. Flaws: Insane, Lazy. Bonds: Poor, Immigrant, Nature. Occupation: Tanner
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 600 sp. 1 Masterwork Common Melee.
Ernest Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered shortbow and tarnished halberd as well. His hair is greying and his face has many wrinkles. He has gleaming, smiling amber eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He also is a firm believer in the manly ideal.
History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.
Motivation: He is a bit of a kleptomaniac.
Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Criminal record, Adventurer. Occupation: Priest
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. Coral (100 gp). Chalcedony (60 gp). Chalcedony (60 gp). 1 Everburning torch. 1 Everburning torch.
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