Kyle Sharps, Male Human [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of strength on his torso. He is physically well-built. His blonde hair is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is afraid of men and trembles around them
History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Flaws: Ugly, Shy. Bonds: Guardian, Adventurer, Military. Occupation: Armorer
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Gerard Oakley, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He sports violet clothing, slightly heavier than average wear. He wears a Stetson hat to cover his moderate length chestnut hair. He has brown eyes and a violet hat with a tan feather.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gerard hails from a village terrorized by drow. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A deep hatred of drow.
Ideals: Entrepeneur, Logical. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Banker
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +6
Possessions: 18000 cp.
Godfrey Jacobs, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is renowned for his bright blue suits and hats. With a patchy chestnut beard and wild chestnut hair. His eyes are likewise hazel.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Godfrey was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Guard and occasionally as a mercenary.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to get laid
Flaws: Secretive. Bonds: Military, Job, Adventurer, Has a crush. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 41000 sp. Red spinel (150 gp). White pearl (150 gp). Rhodochrosite (9 gp). Bloodstone (20 gp). 1 Minor magic item.
Geoffrey Spaulding, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears tan painted combat armor at almost all times and is in decent physical shape. He has silver hair. He has a dull look in his amber eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He plays an instrument quite well.
History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 5 years.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Dilettante
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 8 (-1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 18000 cp.
Bertram Leighton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his chestnut hair. His eyes are likewise blue.
Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Joker, Philantrophist. Bonds: Attractive, Poor, Immigrant. Occupation: Miner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 18 (+4) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Undercommon, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!