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NPC Generator

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Advanced [show]


Jocelyn Blankley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting clothing which further accentuates his frame. His silver hair is knotted and matted. He has green eyes and a brown hat with a blue feather.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born in the south. Jocelyn was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Spy. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Many drow want him driven away; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Terse. Bonds: Attractive, Immigrant, Adventurer, Enemies. Occupation: Spy

Voice: Raspy

Attributes [hide]

Jocelyn Blankley, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)12 (+1) 14 (+2)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Adam Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears tight fitting clothing which further accentuates his frame. His long golden hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Adam and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic, Lazy, Disease, Insomniac. Bonds: Attractive. Occupation: Actor

Voice: Scratchy, weak

Attributes [hide]

Adam Birkenhead, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 11 (+0)9 (-1)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Smoky quartz (20 gp). Tiger eye turquoise (5 gp). Jade (140 gp).


Social Check DCs


Lewis Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is matted, messy, and big. His fierce brown eyes like to dwell on things.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly, Disease, Secretive. Bonds: Job. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Lewis Denholm, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)8 (-1) 8 (-1)14 (+2)
Skills Acrobatics +5, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gomory Harper, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He wears a simple grey robe with violet stripes complete with hood. His golden hair is slicked back into a classic pompadour. He has a dull look in his hazel eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to fit into much smaller and tighter spaces than normal.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Opinionated, Gifted. Bonds: Poor, Adventurer, Job. Occupation: Carter

Voice: Old Prospector

Attributes [hide]

Gomory Harper, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 17 (+3)11 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Richard Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His silver hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born in the north to a Banker, Richard learned a great deal about his father's area of expertise. A gifted student he started as a Stableman, but he got bored and became a Banker. He ran away from his former home and has been making his living as a Banker for the past few years.

Motivation: Further expansion of business; and to be a stableman again

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Banker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Richard Marlowe, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 6 (-2)11 (+0) 9 (-1)11 (+0)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Rock crystal (70 gp).


Social Check DCs

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