Henry Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears just a black suit. He carries with him a set of nunchakus on his belt, each one with a emerald on the hilt. He has a black handlebar mustache and slicked back black hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He hates Humans with a passion. As such he is filled with self loathing. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born several months after his father was called into army service. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Human compassion; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Racist. Bonds: Criminal record, Military, Nature. Occupation: Stableman
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Sylvan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Ernest Roscoe, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, typically a more casual-formal manner. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.
Personality: Stoic and calm, he prefers to meditate than take action. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in a small village he learned the ways of the warrior from his mother. Ernest was born on a far eastern island where he grew up under the tutelage of his mother, an expert Barrister. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Disciplined, Optimist, Fighting. Bonds: Attractive, Immigrant. Occupation: Barrister
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 9 (-1) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp. 1 Banded mail.
Henry Kendall, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a lot of dark rich colors, with gold accents. His auburn hair is still thick. He is baby faced.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has all his life been fascinated with singing.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved from fad to fad and when he turned 15 he discovered singing. After a long history of fighting, Henry and his spouse have recently divorced.
Motivation: To get a good night's sleep; and his religion dominates his actions
Ideals: Artistic. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Ploughman
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 20 pp.
Guy Huxley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has the majority of his body covered in plate. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He has a dull look in his blue eyes.
Personality: He has a massive crush on the younger sibling of the Ruler who has hired him part-time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the west to a Ruler, Guy learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Guy was left his father's suit of armor and trained in its use and care. He now owns his own business.
Motivation: He is unsatisfied with his job.
Ideals: Athletic. Bonds: Has a crush, Military, Job. Occupation: Ruler
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Bertram Thornton, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants. He carries a battered greataxe and tarnished lance as well. His silver hair is lengthy. He has a dull look in his blue eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born at the edge of vast mountains. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Criminal record. Occupation: Seamstress
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2500 sp.
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