Robert Carlton, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of kukris, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. His eyes are amber and catlike.
Personality: He is fixated on the number 65. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his mother. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Map Maker
Voice: Posh accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 5 (-3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Miles York, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. He has no hair. He has several tiny sapphire earrings on each ear.
Personality: He is irascible and easily irritated. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He comes from a rich western family. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is untrained/undisciplined, which makes him dangerous.
Motivation: Many orcs want him driven away.
Flaws: Ugly, Antagonistic, Insane. Bonds: Rich, Immigrant, Enemies. Occupation: Fortune-teller
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2000 cp.
Adam Middleton, Male Human [Permalink]
Personal [hide]
Description: A 5'4" eastern man, he is wearing the road beaten gear of a warrior. His auburn hair, when down, is lengthy. His blue eyes dart from person to person.
Personality: He is overprotective of those who hire his services. He is able to make almost anything out of random pieces of junk.
History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk
Ideals: Fighting, Gifted. Bonds: Guardian, Nature, Adventurer, Religious. Occupation: Servant
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 40000 sp. 1 Minor magic item.
Ernest Garfield, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is cut close to his head. His amber eyes peer out from beneath his feathered yellow hat.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He feeds upon the attention of others.
History: The child of eastern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 14 years.
Motivation: Further expansion of business; and he desires power and/or immortality
Ideals: Athletic, Justice. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Dyer
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
John Barton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a long, blue, dusty cloak. He wears a Stetson hat to hide his balding. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a xeno-phobe, disliking non-Humans.
History: The child of a Masseuse, who enjoyed hunting, John was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, John never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Ideals: Joker. Flaws: Ugly, Racist. Bonds: Nature, In love, Family. Occupation: Stableman
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 20 pp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver comb with moonstones (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!