Heward Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is generally well dressed albeit a few years behind the times. His brown hair has been sun bleached extensively. His eyes, though not visible through his cowl, are brown.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered writing. Days after completing his studies, news broke out that his hometown was attacked by orcs. Heward was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Retire the richest man in the east; and revenge
Ideals: Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Lance Wheatley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his silver hair to look like a famous performer. His eyes are violet and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Soapmaker business at a young age. Lance was born on a far northern desert where he grew up under the tutelage of his mother, an expert Soapmaker. He tends to his Soapmaker job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Professionalism. Flaws: Emotional. Bonds: Attractive, Job, Immigrant. Occupation: Soapmaker
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Reynard Morton, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Layabout. His white hair is long and unkept. His thin eyebrows rest above his beady hazel eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He got into the Layabout business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has recently gotten a pet goose that steals things from people.
Motivation: To be a Herbalist again; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record. Occupation: Layabout
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Star rose quartz (40 gp). Sard (40 gp). Tourmaline (140 gp).
Kyle Kent, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His long black hair reaches down to his waist. His eyes are blue and catlike.
Personality: He dislikes all the random violence that takes place in the south. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. When Kyle reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Pacifist. Flaws: Impulsive. Bonds: Adventurer, Military. Occupation: Adventurer
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Balimaar Branson, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is matted, messy, and big. His fierce blue eyes like to dwell on things.
Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Energy wise he seems alert and responsive.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Carter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Simple lock. 1 Average lock.
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Their contribution stands as a beacon of hope for all adventurers!
