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NPC Generator

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Advanced [show]


Odo Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown cloak and cross-gartered tan stockings. His hair is short and chestnut. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great joy in being the best Bookbinder in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Bookbinder and found it very stressful. He now spends his time doing works of charity.

Motivation: Sabotage a competitor.

Ideals: Passionate, Philantrophist. Flaws: Mundane. Bonds: Job. Occupation: Bookbinder

Voice: Ums and uhs a lot

Attributes [hide]

Odo Ramsey, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)11 (+0) 10 (+0)15 (+2)
Skills Arcana +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Amber (140 gp). Rock crystal (70 gp). 1 Bullseye lantern.


Social Check DCs


Trym Harlow, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears professional attire. His red hair is kept up in a ponytail inside a broad hat. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted druidic powers by his dying brother.

Motivation: Someone believes him a fraud; and he has money and likes to spend it

Ideals: Gifted. Bonds: Attractive, Enemies, Rich. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Trym Harlow, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)8 (-1) 15 (+2)11 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Red garnet (140 gp). Malachite (10 gp). Obsidian (10 gp). Jade (140 gp). 1 Minor magic item.


Social Check DCs


Balimaar Brandon, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears black cloth garments or leather armor. His blonde hair, when down, is lengthy. His amber unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is skeptical of what others tell him and is slow to trust.

History: A powerful wizard made him what he is. He worked as a nervous Miner and found it very stressful. He then took over the family business and is one of the better Miner for hire.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Flaws: Disease, Shy. Bonds: Mentor, Job, Criminal record. Occupation: Miner

Voice: Russian accent

Attributes [hide]

Balimaar Brandon, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)8 (-1) 14 (+2)8 (-1)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 9000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Sherwood, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He likes to wear ponchos typically of a light pastel in addition to tight pants. His blonde hair is still thick. His violet eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Artistic, Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive, Family. Occupation: Cartwright

Voice: Old Prospector

Attributes [hide]

Thomas Sherwood, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs


Shane Jacobs, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this eastern man wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His golden hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.

Motivation: To be a Mercenary again; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Shoemaker

Voice: Spits words with contempt

Attributes [hide]

Shane Jacobs, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 17 (+3)15 (+2)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs

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