Cory Carlisle, Male Human [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Hunter does. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He comes from a rich northern family. His childhood dream was to be a Cartwright, but he was a colossal failure. He became a Hunter soon after.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Persistence. Bonds: Job, Attractive, Criminal record, Rich. Occupation: Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Jasper (80 gp). Chalcedony (80 gp). Banded agate (8 gp).
Everard Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting violet shirt and pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Everard was born the youngest of three triplets. After coming to the age of reason, Everard took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: An old rival family wants him found; and expand his business
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Job, Family. Occupation: Architect
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Aquan, Gnome, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp. 1 Silk rope. 1 Silk rope.
Godfrey Denholm, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. His brown hair is smooth and relatively long. His fierce blue eyes like to dwell on things.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not believe in violence as a means to an end. He is a dedicated Courier but believes his peers are too gung-ho.
History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants to get laid; and to settle down with his crush
Ideals: Pacifist. Bonds: Attractive, Adventurer, Rich, Has a crush. Occupation: Courier
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 6 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Darkwood Buckler.
John Stratford, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Marshal does. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Marshal for hire.
Motivation: Further expansion of business; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Military. Occupation: Marshal
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Trey Tatum, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Scribe does. He keeps his long blonde hair kept up in a rat tail. This amber eyed southerner is not easily forgotten.
Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments
History: He was raised in a desert tribe. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Scribe like his mother before him.
Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and wants to open a new tavern
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Scribe
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Carnelian (30 gp). Brown-green garnet (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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