Diggory Dumph, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of luck around his neck, and a bow on his belt. His auburn hair is kept up in a ponytail inside a deerstalker hat. His brown eyes dart from person to person.
Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He has a minor phobia of water and hates getting wet.
History: He was born on a small isolated farm. His childhood dream was to be a Cook, but he was a colossal failure. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is wracked by social anxiety; and balancing his hectic life and new actor responsibilities is difficult
Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Job, Nature. Occupation: Actor
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Gnome, Elven, Aquan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Hugh Hayhurst, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He usually wears his green robe and has his dagger always slung over his shoulder. His white hair is matted, messy, and big. His eyes are brown and he is always smoking a pipe.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his sister; and his religion dominates his actions
Flaws: Ugly, Antagonistic. Bonds: Family, Religious, Enemies. Occupation: Barkeep
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1 Banded mail. 1 Half-Plate. 1 Half-Plate.
Drogo Merton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is drawn into a tight pony tail with a skull scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Passionate. Flaws: Insomniac. Bonds: Poor, Adventurer, Military. Occupation: Sailor
Voice: Raspy
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +2
Possessions: 300 gp. Silver pearl (120 gp). Lapis lazuli (10 gp). 1 Minor magic item.
William Ogden, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a brown cloak and cross-gartered green stockings. His silver hair is knotted and matted. He has a tattooed face.
Personality: He is irascible and easily irritated. William is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: A powerful necromancer made him what he is. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, William and his spouse have recently divorced.
Motivation: He wants to meet his childhood hero; and find a way to reverse the transformation of his sister
Flaws: Ugly, Antagonistic. Bonds: Family, Mentor, Adventurer. Occupation: Courier
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Infernal, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp.
Cory Ogden, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'0" and is constantly adorned with expensive silk clothing, often dyed in bright yellow and pastel, and wears rings and necklaces with large, colorful gems. His auburn hair is knotted and matted. His eyes are likewise blue.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a very good compulsive liar and kleptomaniac.
History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers
Flaws: Antagonistic, Ugly, PTSD. Bonds: Rich, Criminal record, Family. Occupation: Sailor
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 5000 cp. Banded agate (5 gp). Lapis lazuli (5 gp).
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