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Advanced [show]


Dustin Tattersall, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tan costume with the symbols of the four houses of cards on his torso. His auburn hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Further he is a bit of a stoner and is frequently out of it.

History: Dustin lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Mortician, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: Human compassion; and marry his sister to traveling adventurers

Ideals: Philantrophist. Flaws: Addict, Racist. Bonds: Family. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Dustin Tattersall, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)17 (+3) 16 (+3)11 (+0)
Skills Animal Handling +5, History +5
Senses Passive Perception 13
Languages Common, Giant, Druidic, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 80 pp. Malachite (7 gp). Golden pearl (70 gp). Red-brown spinel (70 gp). Zircon (80 gp).


Social Check DCs


Clerebold Garfield, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears green leather gloves, a green jacket, and tight pants. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful brothel owner made him what he is. His mother was a soldier and died while he was still young. Clerebold was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Clerebold and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Mentor, Military. Occupation: Priest

Voice: Ums and uhs a lot

Attributes [hide]

Clerebold Garfield, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 15 (+2)17 (+3)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp. Bloodstone (20 gp). Tourmaline (50 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Patrick Gyula, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his black hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He works hard and plays hard.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Justice, Artistic. Flaws: Hedonist. Bonds: Attractive, Religious. Occupation: Miller

Voice: Forgets to breathe while speaking

Attributes [hide]

Patrick Gyula, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)13 (+1) 16 (+3)11 (+0)
Skills Athletics +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Gilbert Stanford, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears blue painted combat armor at almost all times. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady brown eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gilbert was born the youngest of three triplets. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been saving his money to try and buy his brother's freedom.

Motivation: He wants to meet his childhood hero; and to unite with his brother

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Brewer

Voice: German accent

Attributes [hide]

Gilbert Stanford, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)17 (+3) 16 (+3)13 (+1)
Skills Persuasion +3, Survival +5
Senses Passive Perception 13
Languages Common, Draconic, Goblin, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Everard Payton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of hammers on his belt, each one with a sapphire on the hilt. His red hair is singed and shortened. His eyes are green and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Adventurer, Rich. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Everard Payton, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 18 (+4)12 (+1) 13 (+1)7 (-2)
Skills Insight +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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