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Advanced [show]


Heward Emsworth, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a fancy yellow suit. He keeps his golden hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and he has money and likes to spend it

Ideals: Opinionated, Fighting. Flaws: Insomniac. Bonds: Attractive, Rich, Job. Occupation: Servant

Voice: Deep voice with rolling R's

Attributes [hide]

Heward Emsworth, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 13000 cp. Moss agate (8 gp). Zircon (80 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Simon Gracey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple tan robe with black stripes complete with hood. With bright white hair and a scraggly beard. His gray eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invites people to come help in his community garden.

History: The child of a Mortician, who enjoyed hunting, Simon was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Simon and his spouse have recently divorced.

Motivation: Wants a kiss; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Adventurer, Has a crush. Occupation: Barber

Voice: Whispers

Attributes [hide]

Simon Gracey, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 14 (+2)9 (-1)
Skills Athletics +1, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Robert Vance, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a fancy blue suit. He is tall, broad shouldered and powerfully built. His silver hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Baker arts, while his mother instructed him in etiquette, music and courtly manner. He moved out east to avoid the crime he committed. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Has a crush, Rich, Criminal record. Occupation: Baker

Voice: Australian accent

Attributes [hide]

Robert Vance, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)12 (+1) 16 (+3)10 (+0)
Skills Medicine +5, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 11000 cp.


Social Check DCs


Frederick Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner, and sports empty pouches on his belt. His moppish white hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He feeds upon the attention of others.

History: He was born at the edge of vast island. He was taken from his home at a very young age. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Shy, Insane. Bonds: Attractive, Nature, Slave. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Frederick Halsey, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)17 (+3) 14 (+2)13 (+1)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 50 pp. Fire opal pendant on a fine gold chain (500 gp). Brass mug with jade inlays (300 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Everburning torch. 2 Holy water. 4 Antitoxin.


Social Check DCs


Henry Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. His auburn hair is thinning but still full. His thin eyebrows rest above his beady violet eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Ugly, Secretive, Disease, Insane. Occupation: Mayor

Voice: Shortens vowels

Attributes [hide]

Henry Dumph, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)11 (+0) 7 (-2)10 (+0)
Skills Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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