Drogo Northcott, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is smooth and relatively long. His hazel eyes dart from person to person to random spaces in the air.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic, Philantrophist. Flaws: Selfish. Bonds: Religious, Mentor. Occupation: Bellfounder
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Odo Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He has a long white beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: He is a Banker first and foremost. He believes firmly that knowledge should be universal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Odo took refuge in the old dungeon and found the beat up glaive and armor he uses now. He now owns his own business.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and wants to work out more often
Ideals: Athletic, Entrepeneur. Bonds: Attractive, Job, Nature. Occupation: Banker
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Kyle Myerscough, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is bristling with hidden weapons, mostly falchions and greatswords. His auburn hair is cut short with large spiked bangs in the front. His gray eyes dart from person to person to random spaces in the air.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born in the west, but his parents moved at a very young age to the south. He moved out south to avoid the crime he committed. He has never given up on his dancing dream.
Motivation: A rival would like him out of the picture.
Ideals: Justice, Artistic. Bonds: Attractive, Criminal record, Immigrant. Occupation: Locksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. 1 Magnifying glass. 1 Masterwork Musical instrument. 1 Crowbar.
Jocelyn Hackney, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear tan pants and tee shirts. He is bald on top and has large blonde tufts of hair around his ears. His ears are large.
Personality: He is a hateful person. He taunts others and blames them for his problems. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Military. Occupation: Marshal
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 cp. 2 Tanglefoot bags. 4 Alchemist’s fire. 1 Thunderstones.
Hugh Moreno, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a violet and green handkerchief worn on his right side. He carries with him a set of greataxes on his belt, each one with a aquamarine on the hilt. He has dyed his greying golden hair a little too much giving a sharp golden color. His gray eyes dart from person to person.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Hugh hails from a village terrorized by drow. His first spouse was a Dyer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Impeccable. Bonds: Adventurer, Enemies, Family. Occupation: Servant
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
