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NPC Generator

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Advanced [show]


Jocelyn Woods, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, grey, dusty cloak. He sports a flattop hair cut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, he prefers to meditate than take action. He believes the world needs to unite to get rid of illithids once and for all.

History: He got into the Scribe business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Scribe. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Doesn't want to be a Scribe and was forced into it by his family; and many illithids want him driven away

Ideals: Disciplined. Flaws: Mundane. Bonds: Enemies, Job, Family. Occupation: Scribe

Voice: Speaks fast with a slight lisp

Attributes [hide]

Jocelyn Woods, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)10 (+0) 13 (+1)9 (-1)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1100 sp. 1 Masterwork Common Melee.


Social Check DCs


Arnold Everly, Male Human [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a green scarf. His black hair, when down, is lengthy. His eyes, though not visible through his cowl, are green.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south his family was never financially stable. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Artistic. Flaws: Terse. Bonds: Poor, Adventurer, Has a crush. Occupation: Crown-heir

Voice: Pronounces difficult words wrong

Attributes [hide]

Arnold Everly, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Rhodochrosite (10 gp). Carnelian (70 gp). Rhodochrosite (10 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adam Marley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of longswords on his belt, each one with a emerald on the hilt. He wears a Stetson hat to cover his moderate length red hair. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He comes from a rich eastern family. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Dilettante

Voice: growls and snarls, animalistic

Attributes [hide]

Adam Marley, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)4 (-3) 6 (-2)14 (+2)
Skills Arcana -1, Athletics +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Don Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and he perpetually has his kukri ready. His red hair is matted, messy, and big. His amber eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: He was born to loving parents in a slum to the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Disciplined, Persistence. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Sailor

Voice: Rolls R's

Attributes [hide]

Don Livingstone, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 7 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)12 (+1) 11 (+0)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Charles Merton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Bellfounder, and carries rapiers. He wears his golden hair up in a very large beehive style do. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. In his youth he was a Butcher, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Fighting, Professionalism. Flaws: Addict, Antagonistic, PTSD. Bonds: Adventurer. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Charles Merton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)17 (+3) 9 (-1)15 (+2)
Skills Acrobatics +4
Senses Passive Perception 9
Languages Common, Undercommon, Infernal, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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