Adam Tatum, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears long strands of topaz and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. He has a chestnut handlebar mustache and slicked back chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Adam enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Passionate. Flaws: Ugly, Hedonist. Bonds: Rich, Religious. Occupation: Miller
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: Just what you see.
Anselm Alston, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a large tan jacket. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has green eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his mother was called into army service. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Many gnolls want him driven away; and wants to raise his children well
Ideals: Athletic. Bonds: Enemies, Military, Adventurer, Family. Occupation: Shepherd
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 22000 sp.
Trey Mitchell, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears light armors faded through time and improper care. He has a long silver beard with little hanging trinkets. His violet unseeing eyes seem to look past you.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Trey was born with his mother's beautiful face. Cursed with lycanthropy at a very young age, Trey has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally; and wants to raise his children well
Flaws: Disease, Insane. Bonds: Attractive. Occupation: Stylist
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp. 1 Half-Plate. 1 Masterwork studded leather.
Robert Ryley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he usually wears his grey robe and has his quarterstaff always slung over his shoulder. His silver hair is greying along the sides and has receded to reveal a widow's peak. His violet unseeing eyes seem to look past you.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a poor family in the city he treasured whatever gifts he got. There was a wharf not far from home where he often wandered off to fish. He tends to his Mortician job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and sabotage a competitor
Ideals: Fighting. Flaws: Disease. Bonds: Job, Nature, Poor. Occupation: Mortician
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 90 pp.
Anselm Elton, Male Human [Permalink]
Personal [hide]
Description: A 5'2" northern man, he typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. He wears his hair in dreadlocks. He has a dull look in his hazel eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can't help but pocket interesting objects he comes across
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.
Motivation: He doesn't get along with people that don't share his tastes; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Impeccable. Flaws: Antagonistic, Ugly. Bonds: Criminal record, Job. Occupation: Shipwright
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 5 (-3) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Gold dragon comb with red garnet eye (800 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Backpack. 1 Hourglass. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!
