Dean York, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is fair and his fingers are delicate and long. His long chestnut hair reaches down to his waist. He wears an eyepatch.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want him driven away; and he wants revenge against giants
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Locksmith
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Druidic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Reynard Kenley, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, red cloak. He is muscular with a powerful set of arms. He wears a broad hat to cover his moderate length golden hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered dancing. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Fighting, Artistic. Bonds: Attractive, Religious, Nature, Mentor. Occupation: Barber
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Kody Dryden, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries a battered hammer and tarnished trident as well. His top hat is riddled with cuts and holes. His brown eyes have a joyful gleam in them most of the time.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Kody was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Kody's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Opinionated. Flaws: Ugly, Mundane, Antagonistic. Bonds: Rich. Occupation: Shepherd
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1400 sp.
William Prescott, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the north. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. William's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Map Maker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
Possessions: 400 gp.
Guy Bentley, Male Human [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his scythe always slung over his shoulder. He is portly but not overly obese. His blonde hair and beard is wavy and long. He wears a mask on his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with his god.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the north, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions.
Bonds: Nature, Religious, Immigrant. Occupation: Tanner
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Crowbar. 1 Silk rope. 1 Masterwork Musical instrument.
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