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NPC Generator

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Advanced [show]


Bernard Abram, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. His golden hair is styled in orderly dreadlocks. His green eyes dart from person to person.

Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of goblins once and for all.

History: He got into the Locksmith business at a young age. His first spouse was a Farmer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Enemies, Job, Family. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Bernard Abram, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Draconic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 3200 sp. Jet (80 gp).


Social Check DCs


Anthony Staurheim, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing the road beaten gear of a warrior. His red hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Anthony was raised in a hard working conservative environment. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting. Flaws: Ugly, Shy, Fearful. Bonds: Job, Has a crush. Occupation: Scribe

Voice: Sleepy voice

Attributes [hide]

Anthony Staurheim, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp. Moonstone (70 gp). Pink pearl (120 gp).


Social Check DCs


Drogo Everly, Male Human [Permalink]

Personal [hide]

Description: This western man wears silk and lounges about seductively. His clothes are grease stained in places. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and human compassion

Flaws: Racist. Bonds: Attractive, Poor, Immigrant, Criminal record. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Drogo Everly, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)8 (-1) 18 (+4)13 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Anselm Peyton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a pastel vest and prefers violet and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has blonde hair. His gray eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born several months after his mother was called into army service. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Military, Nature. Occupation: Guard

Voice: French accent

Attributes [hide]

Anselm Peyton, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +3

Possessions: 500 gp. Red-brown spinel (120 gp). Golden yellow topaz (1100 gp).


Social Check DCs


Guy Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long silver hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also is a firm believer in the manly ideal.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Stylist

Voice: Draws out vowels

Attributes [hide]

Guy Huckabee, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)12 (+1) 9 (-1)16 (+3)
Skills Deception +5, Religion +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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