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NPC Generator

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Advanced [show]


Theodoric Alton, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His green eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not believe in violence as a means to an end. He is a dedicated Dilettante but believes his peers are too gung-ho.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Optimist, Pacifist, Gifted. Bonds: Attractive, Rich. Occupation: Dilettante

Voice: Old Prospector

Attributes [hide]

Theodoric Alton, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 12 (+1)10 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Heward Barlow, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large green jacket. He is muscular with a powerful set of arms. His hair is short and auburn. His amber eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Doctor, but he got bored and became a Marshal. He used his abilities to travel the world and help people.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Selfish. Bonds: Job, Religious. Occupation: Marshal

Voice: Speaks with lips pursed

Attributes [hide]

Heward Barlow, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)16 (+3) 12 (+1)10 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Abyssal, Draconic, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theobald Ashley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing colorful clothing, dressed as a Bricklayer. His whole body is exceptionally muscular. He has a long black beard with little hanging trinkets. His hazel eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to make almost anything out of random pieces of junk.

History: Born in the south his family was never financially stable. A few years later when the east was not economically sound they moved to his current location. He has gone from town to town working and never settling down anywhere, but has fallen for a local Engraver. He hasn't told them the truth, but wants to settle down with them.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Poor, Has a crush, Adventurer. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Theobald Ashley, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 15 (+2)9 (-1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1800 sp. Black pearl (500 gp). Deep green spinel (40 gp).


Social Check DCs


Trym Gresham, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern man wears a green collared shirt and yellow pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His white hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: This man loves writing and to teach people writing more than just about anything. He plays an instrument quite well.

History: The child of a Cartwright, who enjoyed hunting, Trym was taken on many hunting expeditions. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has never given up on his writing dream.

Motivation: Many orcs want him driven away; and he wants revenge against orcs

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Slave Trader

Voice: Jamaican accent

Attributes [hide]

Trym Gresham, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 15 (+2)17 (+3)
Skills Deception +5, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Everburning torch.


Social Check DCs


Ernest Brady, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and a wedding ring on his left hand. His brown hair is kept up in a ponytail inside a small hat. He has brown eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Architect business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has worked as a Architect like his mother before him.

Motivation: Wishes to resurrect an old love; and expand his business

Ideals: Opinionated. Flaws: Selfish. Bonds: In love, Job, Criminal record. Occupation: Architect

Voice: Slurs words

Attributes [hide]

Ernest Brady, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)14 (+2) 8 (-1)14 (+2)
Skills Acrobatics +5, Animal Handling +1
Senses Passive Perception 9
Languages Common, Undercommon, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1

Possessions: 200 gp.


Social Check DCs

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