Percival Ashton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. He has dyed his greying golden hair a little too much giving a sharp golden color. His otherwise smooth face is marked with small tiny scars.
Personality: Percival hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Percival hails from a village terrorized by drow. His mother was a soldier and died while he was still young. Percival was left his mother's suit of armor and trained in its use and care. He has never given up on his poetry dream.
Motivation: Revenge; and someone believes him a fraud
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Enemies, Military. Occupation: Mason
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
Henry Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears green painted combat armor at almost all times. He wears his golden hair up in a very large beehive style do. His fierce gray eyes like to dwell on things.
Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Slave Trader profession.
History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Opinionated. Flaws: Depressed. Bonds: Job, Adventurer. Occupation: Mayor
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4
Possessions: 200 gp.
Adam Hayhurst, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a worn and beaten armor, he is not a threatening figure. He wears a top hat to hide his balding. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Always inclined to offer people food he seems plenty friendly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him.
Ideals: Philantrophist, Optimist, Artistic, Impeccable. Flaws: Ugly. Occupation: Assassin
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 7 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Wymar Alby, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a simple tan robe with blue stripes complete with hood. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart from person to person.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants to get laid.
Ideals: Athletic. Flaws: PTSD. Bonds: Has a crush, Adventurer, Rich. Occupation: Tailor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. Carnelian (30 gp).
Anselm Pickering, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is lengthy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to make almost anything out of random pieces of junk.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 12th year, his parents were killed by a goblins raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better village for his children.
Motivation: He has comitted a past crime that haunts him to this day; and he's looking for his big break
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Enemies, Adventurer, Criminal record. Occupation: Map Maker
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 24000 sp. 1 Magnifying glass. 1 Superior lock. 1 Disguise kit. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!
