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Advanced [show]


Alex Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His hair, while still mostly chestnut, has prominent grey streaks. His fierce blue eyes like to dwell on things.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Sellsword father left him crippled. He struck the Dyer job and began his own company from there.

Motivation: Find a way to reverse the transformation of his sister; and sabotage a competitor

Ideals: Logical. Flaws: Racist, Disease. Bonds: Job, Family. Occupation: Dyer

Voice: Mumbles to self between sentences

Attributes [hide]

Alex Fulton, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Bertram Ramsay, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. His hair is greying and his face has many wrinkles. He has several tiny ruby earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Criminal record, Mentor. Occupation: Fletcher

Voice: Voice breaks

Attributes [hide]

Bertram Ramsay, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 10 (+0)8 (-1)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Iolite (80 gp). Azurite (7 gp). Deep green spinel (40 gp). Peridot (80 gp).


Social Check DCs


Thomas Mori, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses well, typically a more casual-formal manner. His hair is red and curly. His blue eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. The war was a terrible time for him, and Thomas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To find somewhere to settle down.

Flaws: Depressed, Mundane. Bonds: Attractive, Guardian, Military. Occupation: Laborer

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas Mori, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Weld, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. His white hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He acts crazy and hedonistic. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast plains. His father was a mechanic, and taught him how to fix just about anything. He tends to his Ruler job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Persistence, Fighting. Flaws: Hedonist. Bonds: Attractive, Job, Nature. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Roger Weld, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 5 (-3)17 (+3) 12 (+1)9 (-1)
Skills Athletics +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Anthony Sheldon, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a blue tunic with yellow highlights, and long black pants that bunch up around his shoes. His silver hair is knotted and matted. His face is scarred and worn.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in a small village he learned the ways of the warrior from his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: To clean up the streets; and to protect his home

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Guardian, Military. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Anthony Sheldon, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)16 (+3) 15 (+2)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Hourglass. 1 Average lock.


Social Check DCs

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