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NPC Generator

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Advanced [show]


Gomory Wharton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. He has auburn hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Brewer who has hired him part-time. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. In his youth he was a Apothecary, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants his loneliness to end; and money/treasure

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Has a crush, Adventurer, Rich. Occupation: Brewer

Voice: Sounds elderly

Attributes [hide]

Gomory Wharton, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 10 (+0)13 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Bertram Chester, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a feathered hat to hide his balding. His eyes are amber and beady.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Masseuse father left him crippled. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Optimist. Flaws: Ugly, Shy, Disease. Bonds: In love, Rich. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Bertram Chester, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)14 (+2) 8 (-1)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 9
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Robert Camden, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy white suit. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He is almost excessively polite to everyone, even when angry. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.

History: He was born to loving parents in a slum to the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Immigrant, Poor. Occupation: Armorer

Voice: Booming voice

Attributes [hide]

Robert Camden, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)12 (+1) 9 (-1)9 (-1)
Skills Animal Handling +1, Investigation +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 16000 cp. 1 Superior lock.


Social Check DCs


Randal Kimberley, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Ploughman does. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his blonde hair in a flapper bob. His eyes are hazel and catlike.

Personality: He is happy with his job as a Ploughman. He turns his eye from what people do, preferring to live and let live. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Randal studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. In the meantime he has taken over work as a Ploughman and occasionally as a mercenary.

Motivation: To pay off his debts; and to reunite with his old friends

Ideals: Justice, Gifted. Bonds: Job, Adventurer, Debt. Occupation: Ploughman

Voice: Posh accent

Attributes [hide]

Randal Kimberley, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)11 (+0) 13 (+1)16 (+3)
Skills Nature +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1200 sp.


Social Check DCs


Everard Marlee, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a violet tunic with blue highlights, and long black pants that bunch up around his shoes. His black hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are blue.

Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy, self-centered, vain, and jealous.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Everard took refuge in the old dungeon and found the beat up shortspear and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: Wants to have a good time and be beloved; and regain custody of his daughter

Ideals: Extrovert, Optimist. Flaws: Selfish. Bonds: Nature, Family. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Everard Marlee, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)16 (+3) 9 (-1)12 (+1)
Skills Investigation +5, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 42000 sp.


Social Check DCs

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