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NPC Generator

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Advanced [show]


Gerard Snowdon, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tight fitting black shirt and pants, and is pretty ugly. His blonde hair, when down, is lengthy. His eyes are brown and beady.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well; and seeks redemption

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Mentor. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Gerard Snowdon, Male Human Fighter 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)17 (+3) 12 (+1)16 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shane Bentham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dark leathers with embroidery. His silver hair and beard is wavy and long. His amber eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of a Seamstress, who enjoyed hunting, Shane was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic. Flaws: Shy. Bonds: Nature, Job, Rich. Occupation: Sage

Voice: Spanish accent

Attributes [hide]

Shane Bentham, Male Human Fighter 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)15 (+2) 10 (+0)11 (+0)
Skills Athletics +2, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He keeps his long black hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Cocky and sure of himself, he believes he is the best Shipwright born in the past three hundred years. He would rather hide behind his crafts than deal with other people.

History: Nicholas was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He has never given up on his poetry dream.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Ugly, Insane, Shy. Bonds: Job. Occupation: Shipwright

Voice: Low rumbling, strings words together

Attributes [hide]

Nicholas Staurheim, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 5 (-3)15 (+2)
Skills Animal Handling -1, Insight -1
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trym Graeme, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a cross on it. His golden hair is kept up in a ponytail inside a deerstalker hat. He has several tiny topaz earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Jeweler business at a young age. Through the years after Trym was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Trym's father didn't care for him much, and the feeling was mutual. He became a Jeweler soon after.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Impeccable, Opinionated. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Trym Graeme, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Gomory Marleigh, Male Human [Permalink]

Personal [hide]

Description: This southern man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. His white hair is braided into rings. He has a tattooed face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Gifted from a young age, Gomory studied abroad. A few years later when the west was not economically sound they moved to his current location. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Bonds: Poor, Immigrant, Attractive, Criminal record. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Gomory Marleigh, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 7 (-2)15 (+2) 12 (+1)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs

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