Ralf Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars. His skin is fair and his fingers are delicate and long. His hair is short and brown. His gray eyes peer out from beneath his Stetson brown hat.
Personality: He is calm most of the time but flees social interaction. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Ralf studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to get laid; and he would like to get married and retire
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Nature, Has a crush. Occupation: Bricklayer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 19 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Aquan, Celestial, Goblin
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp. Malachite (16 gp). Silver pearl (80 gp). 1 Minor magic item.
Miles Beitz, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His chestnut hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Abrasive and pushy, he has a hard time making friends. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Miles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Architect
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Peter Adley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large red jacket. He is physically well-built. His hair is short and white. He has a dull look in his violet eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He never wears the same outfit twice, unless he absolutely has to.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his mother's forge. He was granted druidic powers by his dying brother.
Motivation: To prove his worth to the world; and further expansion of business
Ideals: Artistic, Gifted. Flaws: Impulsive. Bonds: Job, Military. Occupation: Bather
Voice: Russian accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 10 (+0) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1900 sp.
Roger Camden, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His red hair is singed and shortened. His gray eyes peer out from beneath his top tan hat.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. His childhood dream was to be a Fisher, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and further expansion of business
Ideals: Athletic, Optimist, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Animal Trainer
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp.
Bertram Churchill, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and very much looks the part of a Marshal. His long silver hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the east to a Marshal, Bertram learned a great deal about his mother's area of expertise. He worked as a nervous Marshal and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To be a Sculptor again.
Flaws: Ugly. Bonds: Job, Nature, Has a crush, Adventurer. Occupation: Marshal
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Goblin
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Red spinel (40 gp). Sardonyx (70 gp). 1 Darkwood Buckler.
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