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Advanced [show]


Shane Copeland, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. He has gleaming, smiling blue eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Shane lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle.

Flaws: Ugly, Depressed. Bonds: Adventurer, Rich, Family. Occupation: Servant

Voice: Breathy voice

Attributes [hide]

Shane Copeland, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Gracey, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. His red hair is cut short with large spiked bangs in the front. His eyes are likewise violet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.

History: Born in the south to a Sellsword, Arnold learned a great deal about his father's area of expertise. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: A deep hatred of giants; and he wants to meet his childhood hero

Ideals: Optimist. Bonds: Adventurer, Job, Guardian, Enemies. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Arnold Gracey, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)7 (-2) 13 (+1)12 (+1)
Skills Athletics +5, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Gerald Clinton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a large grey jacket. His hair is white and curly. He wears a mask on his face.

Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. He believes the world needs to unite to get rid of giants once and for all.

History: He was born in a small mountains village. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by giants. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Revenge; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Impeccable. Bonds: Enemies, Nature, Slave, Debt. Occupation: Tailor

Voice: Cold and demanding tone

Attributes [hide]

Gerald Clinton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Lewis Brandon, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, he is not a threatening figure. His hair is red, silky, and of moderate length. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Lewis was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 11 years.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Optimist, Impeccable. Bonds: Attractive, Rich, Job. Occupation: Performer

Voice: Irish accent

Attributes [hide]

Lewis Brandon, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp. Alexandrite (400 gp).


Social Check DCs


Richard Fidget, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. He has a penchant for wearing a ring with an oversized ruby on his left hand. He has moderate length golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 4 years old his parents immigrated from the west. A freak accident while working with his Miller father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Impulsive, Disease. Bonds: Rich, Immigrant. Occupation: Performer

Voice: Booming voice

Attributes [hide]

Richard Fidget, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)12 (+1) 13 (+1)16 (+3)
Skills Athletics +3, Deception +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +5

Possessions: 400 gp.


Social Check DCs

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