Frederick Abram, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a large brown jacket. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised in a plains tribe. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He tends to his Beggar job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and he is greedy
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Religious, Rich. Occupation: Beggar
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Shane Bentham, Male Human [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a red coat with pastel slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He is bald on top and has large brown tufts of hair around his ears. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: His tongue was cut out and he uses sign language. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Shane took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.
Motivation: Money/treasure; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Carpenter
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 10 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 80 pp. Solid gold idol (400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Carved bone or ivory statuette (10 gp).
Don Bentham, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, yellow, dusty cloak. He wears his hair in dreadlocks. His face is scarred and worn.
Personality: He has always had a great fascination with Human culture. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Weaver
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Ignan, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Alex Fidget, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long black hair reaches down to his waist. His violet eyes lackadaisically let the world flow into them.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He misses his home and complains about the freezing weather, even in summer.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He left for the west, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Bonds: Rich, Immigrant, Religious. Occupation: Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Masterwork Light steel shield. 1 Masterwork Heavy wooden shield.
Theobald Tenley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is thinning but still full. He wears a mask on his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: When he was but 5 years old his parents immigrated from the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Wants to raise his children well; and further expansion of business
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Job, Family. Occupation: Bricklayer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +2
Possessions: 300 gp. 2 Holy water.
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