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Advanced [show]


Shane Gracey, Male Human [Permalink]

Personal [hide]

Description: This eastern man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. His red hair is cut short. His eyes are blue.

Personality: Prone to second guessing himself, he comes off as nervous. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised in a white middle class family as the only child. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: He seems to be bored by most things; and he is content

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Poor, Immigrant, Attractive. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Shane Gracey, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)12 (+1) 15 (+2)18 (+4)
Skills Athletics +0, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Hunter Tinley, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a custom-built plate barding that's adorned with black lining and desert motifs. His clothes are grease stained in places. His brown hair is cut jaggedly and amateurishly. His violet eyes peer out from beneath his deerstalker black hat.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Flaws: Sensitive, Impulsive, Disease. Bonds: Poor, Immigrant. Occupation: Beggar

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hunter Tinley, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)18 (+4) 12 (+1)10 (+0)
Skills Athletics +5, Investigation +6
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Giant, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +6

Possessions: Silver chalice with lapis lazuli gems (130 gp). Finely wrought small gold bracelet (30 gp). Silver comb with moonstones (700 gp). 3 Holy water. 3 Antitoxin. 3 Antitoxin. 3 Holy water.


Social Check DCs


Cory Clive, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears professional attire. He wears his chestnut hair up in a very large beehive style do. His eyes are amber and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his father.

History: He was born at the edge of vast forest. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the south; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Joker, Entrepeneur. Bonds: Attractive, Nature, Mentor. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

Cory Clive, Male Human Fighter 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)17 (+3) 16 (+3)17 (+3)
Skills Medicine +6, Performance +6
Senses Passive Perception 13
Languages Common, Giant, Aquan, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp. Amber (150 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair, while still mostly blonde, has prominent grey streaks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Shane speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Painter, but he was a colossal failure. He's since become an addict/alcoholic.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Joker, Fighting. Flaws: Addict. Occupation: Soapmaker

Voice: Sore throat, cough

Attributes [hide]

Shane Wheatley, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)16 (+3) 12 (+1)15 (+2)
Skills Deception +4, History +5
Senses Passive Perception 11
Languages Common, Infernal, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Diggory Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, tan, dusty cloak. He has a very tight haircut. His eyes, though not visible through his cowl, are gray.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk

Ideals: Athletic, Optimist, Impeccable. Bonds: Adventurer, Rich, Job. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Diggory Gladstone, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)17 (+3) 8 (-1)16 (+3)
Skills Arcana +5, Athletics +4
Senses Passive Perception 9
Languages Common, Celestial, Goblin, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Banded agate (15 gp). Black pearl (400 gp). 1 Backpack.


Social Check DCs

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