Roger Kendal, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. His brown hair is lengthy. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is afraid of women and trembles around them
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Depressed, Shy. Bonds: Attractive, Religious. Occupation: Carter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp. 1 Tanglefoot bags.
Gunter Stafford, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long red hair kept up in a rat tail. His brown eyes dart from person to person.
Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was granted druidic powers by his dying sister.
Motivation: He's attracted to the PC; and his religion dominates his actions
Ideals: Gifted. Flaws: Depressed. Bonds: Criminal record, Religious, Has a crush. Occupation: Layabout
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 6 (-2) | 6 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 6000 cp.
Gerald Peyton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His hair is auburn and curly. His eyes are a pleasant gray.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to fit into much smaller and tighter spaces than normal.
History: He was born at the edge of vast forest. His druidic abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: He is content; and money/treasure
Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Nature, Rich. Occupation: Gardener
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 5 (-3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. Lapis lazuli (15 gp). Alexandrite (800 gp). 1 Darkwood Shield. 1 Half-Plate.
Heward Clinton, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems, and he perpetually has his longbow ready. His white hair is cut short. This blue eyed southerner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gifted from a young age, Heward studied abroad. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and money/treasure
Ideals: Fighting, Gifted, Logical. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Blacksmith
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 7 (-2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Frederick Camden, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of death around his neck, and a nunchaku on his belt. His moppish brown hair is in a traditional bowl cut. This blue eyed westerner is not easily forgotten.
Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Insane, Antagonistic. Bonds: Mentor. Occupation: Farmer
Voice: Booming voice
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 17 (+3) | 9 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
