Robert Shelley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. His red hair is cut jaggedly and amateurishly. His gray unseeing eyes seem to look past you.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A freak accident while working with his Mortician mother left him crippled. He was always very intelligent and has formed a secret society of specialists.
Motivation: He is content; and he seems to be bored by most things
Ideals: Extrovert. Flaws: Disease, Mundane, Secretive. Bonds: Rich, Religious. Occupation: Stableman
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Iolite (40 gp). 1 Minor magic item.
Ernest Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears dark leathers with embroidery. His white hair is braided into rings. He has blue eyes.
Personality: He is happy with his job as a Scribe. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a Servant, his mother struggled to pay the bills. Ernest was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ernest decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable.
Ideals: Philantrophist. Bonds: Job, Poor, Criminal record. Occupation: Scribe
Voice: Raspy
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 42 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 18 (+4) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp.
Nicholas Blackwood, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears loose pants and a collared shirt complete with sweater beneath his coat. His right leg appears badly burned and disfigured. His red hair is long and unkept. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Nicholas is depressed about a lot of things. He tends to be a nihilist. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in the west. He has had some formal singing training, and achieved minor success. He left for the west, certain he would find work there.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Unemployed
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp. 1 Half-Plate.
Everard Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a ceremonial dagger on his belt. His head has been shaved. He wears large thick round spectacles.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Everard lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage
Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Family, Rich. Occupation: Sculptor
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 8 (-1) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: Just what you see.
Ernest Walcott, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light brown in addition to tight pants. His hair is short and white. His eyes are green and catlike.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To settle down with his crush; and he's in love
Flaws: Ugly, Impulsive. Bonds: Enemies, Rich, Nature, Has a crush. Occupation: Gardener
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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