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Percival Home, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear brown tank tops with white pants. His auburn hair is smooth and relatively long. His hazel eyes have a joyful gleam in them most of the time.

Personality: Percival wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Percival enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Interpreter.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Disciplined. Flaws: Hedonist. Bonds: Rich, Job, Adventurer. Occupation: Interpreter

Voice: Pronounces difficult words wrong

Attributes [hide]

Percival Home, Male Human Fighter 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)15 (+2) 16 (+3)12 (+1)
Skills Animal Handling +6, Investigation +5
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Lewis Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a worn and beaten armor. He keeps his chestnut hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: He was born in the north. He dropped out of school before completing his studies. He left for the north, certain he would find work there.

Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Disciplined, Persistence, Logical. Bonds: Immigrant. Occupation: Map Maker

Voice: Nasally tone

Attributes [hide]

Lewis Marlowe, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)11 (+0) 15 (+2)16 (+3)
Skills Athletics +2, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 1500 sp.


Social Check DCs


Solomon Brady, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear, and he perpetually has his lance ready. His brown hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: To prove his worth to the world.

Ideals: Fighting, Joker, Gifted. Flaws: Impulsive. Bonds: Attractive. Occupation: Barkeep

Voice: Farmer accent

Attributes [hide]

Solomon Brady, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 6 (-2)14 (+2)
Skills Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Red spinel (100 gp). Bloodstone (50 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Kyle Hayes, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. His blonde hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He comes from a rich southern family. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Kyle's homeland. Kyle decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting, Extrovert. Bonds: Attractive, Rich, Immigrant. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Kyle Hayes, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)10 (+0) 16 (+3)14 (+2)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp. Old masterpiece painting (500 gp). Large well-done wool tapestry (400 gp). Solid gold idol (400 gp). 1 Silver holy symbol. 1 Superior lock.


Social Check DCs


Kody Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely green suit with brown socks and a vest with buckled shoes. He keeps his black hair in a flapper bob. His eyes are gray and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Jeweler. He invites people to come help in his community garden.

History: Born in the south to a Jeweler, Kody learned a great deal about his father's area of expertise. In his 10th year, his parents were killed by a goblins raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Depressed. Bonds: Job, Enemies, Family. Occupation: Jeweler

Voice: Smoker's lung

Attributes [hide]

Kody Ainsley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 7 (-2)13 (+1) 15 (+2)10 (+0)
Skills Acrobatics +0, Athletics +0
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +0

Possessions: 600 sp. 1 Small steel mirror. 1 Masterwork Thieves’ tools. 1 Crowbar.


Social Check DCs

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