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NPC Generator

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Percival Hastings, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He prefers to wear brown pants and tee shirts. He has a hunchback. His red hair and beard is wavy and long. This violet eyed westerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. The war was a terrible time for him, and Percival does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He loathes his own lifestyle; and to be a shoemaker again

Flaws: Ugly, Depressed. Bonds: Job, Military, Nature. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Percival Hastings, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)16 (+3) 9 (-1)17 (+3)
Skills Religion +5, Stealth +5
Senses Passive Perception 9
Languages Common, Sylvan, Aquan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Deep blue spinel (400 gp).


Social Check DCs


Odo Reid, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt, and a wedding ring on his right hand. With bright brown hair and a scraggly beard. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.

History: Born in the south to a Glassblower, Odo learned a great deal about his father's area of expertise. He worked as a nervous Glassblower and found it very stressful. He now owns his own business.

Motivation: Wants to open a new tavern.

Flaws: Addict, Disease, Antagonistic. Bonds: In love, Job. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Odo Reid, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)6 (-2) 9 (-1)10 (+0)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theobald Peyton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are amber.

Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born in the west, but his parents moved at a very young age to the east. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of gnolls; and many gnolls want him driven away

Ideals: Optimist. Bonds: Attractive, Enemies, Immigrant. Occupation: Crown-heir

Voice: Old thin voice

Attributes [hide]

Theobald Peyton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 14 (+2)8 (-1)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp.


Social Check DCs


Clerebold Harper, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized opal on his left hand. His auburn hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy.

Ideals: Gifted, Entrepeneur. Flaws: Secretive. Bonds: Attractive, Rich. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Clerebold Harper, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 9 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 5 (-3)18 (+4) 13 (+1)13 (+1)
Skills Nature +6, Stealth +1
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Gnome, Halfling
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs


Gilbert Browning, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. He keeps his long blonde hair kept up in a rat tail. His violet unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Engraver, who enjoyed hunting, Gilbert was taken on many hunting expeditions. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Athletic, Joker. Flaws: Disease, Fearful. Bonds: Nature. Occupation: Seamstress

Voice: Can't modulate volume

Attributes [hide]

Gilbert Browning, Male Human Fighter 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 30000 cp.


Social Check DCs

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