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NPC Generator

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Advanced [show]


Alex Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple blue robe with brown stripes complete with hood. His white hair is lengthy and is close to two feet long. His brown unseeing eyes seem to look past you.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Shepherd business at a young age. He was taken from his home at a very young age. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable. Flaws: Disease, Impulsive. Bonds: Job, Slave. Occupation: Shepherd

Voice: Russian accent

Attributes [hide]

Alex Trowbridge, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)11 (+0) 16 (+3)16 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Conrad Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit, and carries rapiers. He has dyed his greying golden hair a little too much giving a sharp golden color. His green eyes lackadaisically let the world flow into them.

Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a criminal king-pin and mafia family He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Job, Criminal record, Nature. Occupation: Spy

Voice: Smoker's lung

Attributes [hide]

Conrad Walpole, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 10 (+0)9 (-1)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 10
Languages Common, Giant, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5

Possessions: 200 gp. Red-brown spinel (160 gp). Black opal (900 gp). Amethyst (160 gp).


Social Check DCs


Hubert Conway, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. His auburn hair is still thick. His blue eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He misses his home and complains about the freezing weather, even in summer.

History: Born in the north to a Fisher, Hubert learned a great deal about his mother's area of expertise. He worked as a nervous Fisher and found it very stressful. He inherited the family business which he has now maintained for 14 years.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and expand his business

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Hubert Conway, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)11 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Tourmaline (160 gp).


Social Check DCs


Balimaar Gresham, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is fair and his fingers are delicate and long. His hair is red, silky, and of moderate length. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of western immigrants he idolized his father. Balimaar was born on a far western plains where he grew up under the tutelage of his father, an expert Animal Trainer. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Ideals: Passionate. Flaws: Addict, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Animal Trainer

Voice: Smooth and feminine

Attributes [hide]

Balimaar Gresham, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Ernest Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears just a violet suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.

History: The child of a Roofer, who enjoyed hunting, Ernest was taken on many hunting expeditions. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: Meet up once more with his childhood friend; and an old rival family wants him found

Ideals: Gifted. Flaws: Depressed. Bonds: Nature, Family, Adventurer. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Ernest Carlisle, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)10 (+0) 11 (+0)14 (+2)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs

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