Wymar Gyula, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, but even with his fine clothing he looks run-down. His black hair is lengthy. His half smiles and green eyes are beguiling and draw you in.
Personality: He is a Barber first and foremost. He believes firmly that knowledge should be universal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He has built up a small fortune and can afford his own way.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Barber
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
Possessions: 16000 cp. Deep blue spinel (900 gp). Onyx (20 gp).
Diggory Lindsey, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. His red hair is braided into rings. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered music. He left for the south, certain he would find work there.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Artistic, Gifted. Bonds: Attractive, Immigrant, Religious. Occupation: Courier
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 7 (-2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4000 cp.
Robert Hampton, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a dagger on his belt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his blonde hair down. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Robert studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Attractive, Criminal record. Occupation: Dyer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Henry Astley, Male Human [Permalink]
Personal [hide]
Description: This western man wears just a grey suit. His clothes are grease stained in places. His red hair is heavily combed to the right. His face is covered beneath a completely black helmet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a Miller, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC; and an old rival family wants him found
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Bricklayer
Voice: Squeaky
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: Just what you see.
Theodoric Shelly, Male Human [Permalink]
Personal [hide]
Description: An older man who wears skinny pants and wears a brown and yellow robe with the hood down, he is not a threatening figure. His long silver hair is drawn into a two foot long braid. He has gray eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with finding treasure.
History: The child of a Performer, who enjoyed hunting, Theodoric was taken on many hunting expeditions. A few years later when the north was not economically sound they moved to his current location. He now travels the world, in search of power and loot.
Motivation: To protect his home; and a need for knowledge about a nearby landmark
Ideals: Passionate. Bonds: Adventurer, Nature, Immigrant, Guardian. Occupation: Bather
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 27000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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