Trey Pinkerton, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. A freak accident while working with his Miner mother left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To prove his worth to the world; and to clean up the streets
Ideals: Philantrophist. Flaws: Disease, Impulsive. Bonds: Guardian, Adventurer. Occupation: Laborer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 26000 sp. 1 Minor magic item.
Aldous Harlow, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his golden hair up in a very large beehive style do. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Aldous was raised in a hard working conservative environment. He dropped out of school before completing his studies. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To reunite with his absent father; and he is unsatisfied with his job
Ideals: Logical. Flaws: Secretive, Antagonistic. Bonds: Job, Family. Occupation: Slave Trader
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Banded agate (16 gp).
Gilbert Spalding, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and is well dressed, constantly wearing a brown suit, white shirt, and tan tie. His skin is also unnaturally pale. His hair is always cut to a buzz. His ears are large.
Personality: He is almost excessively polite to everyone, even when angry. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Gilbert hails from a village terrorized by dire rats. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: In love, Enemies. Occupation: Brewer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Manfred Lindsay, Male Human [Permalink]
Personal [hide]
Description: He wears a white coat over a blue low-cut shirt, and a broad hat upon his head. He has a very tight haircut. He has a tattooed face.
Personality: Eccentric and domineering, Manfred will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Armorer business at a young age. His childhood dream was to be a Hunter, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to have a good time and be beloved; and obtaining odd cultural human artifacts is his passion
Ideals: Extrovert, Professionalism, Optimist. Bonds: Job, Adventurer. Occupation: Armorer
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10 pp.
Adam Soames, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is singed and shortened. His eyes, though not visible through his cowl, are brown.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born into a rich family. Adam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor.
Ideals: Joker. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Banker
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Ignan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: White pearl (140 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!