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Advanced [show]


Wymar Hayes, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He usually wears his brown robe and has his mace always slung over his shoulder. His long white hair is drawn into a two foot long braid. His hazel eyes dart from person to person.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure

Ideals: Gifted, Artistic. Flaws: Greedy. Bonds: Attractive, Rich. Occupation: Priest

Voice: Rolls R's

Attributes [hide]

Wymar Hayes, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 15 (+2)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Gold and topaz bottle stopper cork (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Berkeley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His golden hair is greasy and uncared for. His thin eyebrows rest above his beady hazel eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born at the edge of vast mountains. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Barrister job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Philantrophist, Opinionated. Flaws: Ugly. Bonds: Nature, Job. Occupation: Barrister

Voice: High pitched and raspy

Attributes [hide]

Gilbert Berkeley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)15 (+2) 10 (+0)10 (+0)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common, Ignan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Kody Rutherford, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His black hair has been sun bleached extensively. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Ugly, Impulsive, PTSD. Bonds: Enemies, Rich. Occupation: Crown-heir

Voice: Speaks with lips pursed

Attributes [hide]

Kody Rutherford, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)9 (-1) 17 (+3)10 (+0)
Skills Insight +5, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Randal Nibley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, typically a more casual-formal manner. He sports a flattop hair cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a criminal king-pin and mafia family Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Randal Nibley, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Everard Denholm, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His silver hair is lengthy. His blue eyes are passionate and lively.

Personality: He is irascible and easily irritated. He is obsessed with finding treasure.

History: Everard was born with his father's beautiful face. From there he went from mercenary job to mercenary job. During his travels, Everard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Everard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Everard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break; and to reunite with his old friends

Flaws: Antagonistic, Disease. Bonds: Attractive, In love, Adventurer. Occupation: Crown-heir

Voice: Spits words with contempt

Attributes [hide]

Everard Denholm, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1400 sp.


Social Check DCs

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