Lance Sutherland, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, black cloak. His white hair is long and unkept. His eyes are hazel and he is always smoking a pipe.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. As long as the job gets done he does not care how it got done.
History: Born in the west to a Sculptor, Lance learned a great deal about his mother's area of expertise. A gifted student he started as a Cook, but he got bored and became a Sculptor. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and obtaining odd cultural human artifacts is his passion
Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Sculptor
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
Possessions: 500 gp. Tourmaline (70 gp). Tiger eye turquoise (12 gp). Tiger eye turquoise (12 gp). Jasper (60 gp).
Raymond Barton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears just a brown suit. With bright brown hair and a scraggly beard. His blue unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. He feeds upon the attention of others.
History: Raymond was born with his mother's beautiful face. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Raymond began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants revenge against gnolls.
Ideals: Entrepeneur. Flaws: Disease, Shy. Bonds: Attractive, Enemies. Occupation: Courier
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 40 pp.
Guy Colton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has styled his golden hair well, parting it to the left. He has a tattooed face.
Personality: He has always had a great fascination with Human culture. He uses divination through singing.
History: He was born in the south, but his parents moved at a very young age to the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the south, certain he would find work there.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Rich, Immigrant, Mentor. Occupation: Body Guard
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 8 (-1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 14000 cp.
Odo Moreno, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.
Personality: He is mildly Human supremacist, though he does not identify as such. He is harsh and unforgiving.
History: Odo was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Human compassion.
Flaws: Racist, Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Mortician
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 14 (+2) | 7 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp.
Alex Marlee, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His clothes are grease stained in places. His hair is cut close to his head. His green eyes lackadaisically let the world flow into them.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and his spouse's relatives view him with great suspicion
Ideals: Optimist. Flaws: Selfish. Bonds: Poor, Immigrant, Mentor. Occupation: Doctor
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 28000 sp. 1 Chain shirt. 1 Buckler. 1 Chain shirt.
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