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Advanced [show]


Norman Lincoln, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a lot of dark rich colors, with gold accents. His hair is brown and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Justice, Entrepeneur. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

Norman Lincoln, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Thomas Stapleton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He keeps his long chestnut hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a Shoemaker, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thomas took refuge in the large cave and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Flaws: Insane. Bonds: Religious, Poor, Nature. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Thomas Stapleton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Stealth +0
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Chad Kendall, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his greatsword. His blonde hair is matted, messy, and big. He has several tiny opal earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with his god.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Chad Kendall, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 5 (-3)14 (+2) 14 (+2)8 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common, Terran, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Thomas Prescott, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a green tunic with grey highlights, and long black pants that bunch up around his shoes. His skin is also unnaturally pale. He wears a small hat to hide his balding. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to get laid; and he has a crush on the local jeweler

Flaws: Ugly, Addict, Antagonistic, Disease. Bonds: Rich, Has a crush. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Thomas Prescott, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)17 (+3) 9 (-1)9 (-1)
Skills Arcana +5, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Auran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Trey Hampton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a brown suit, black shirt, and pastel tie. His silver hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Healer. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born several months after his mother was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Healer.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Flaws: Ugly, Disease. Bonds: Job, Criminal record, Military. Occupation: Healer

Voice: Pirate accent

Attributes [hide]

Trey Hampton, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)16 (+3) 14 (+2)10 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Giant, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs

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