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NPC Generator

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Advanced [show]


Patrick Darlington, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man wears just a black suit. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not believe in violence as a means to an end. He is a dedicated Barber but believes his peers are too gung-ho.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted psionic powers by his dying sister.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Athletic, Pacifist, Gifted. Flaws: Racist. Bonds: Attractive. Occupation: Barber

Voice: Speaks with a cold

Attributes [hide]

Patrick Darlington, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)10 (+0) 10 (+0)10 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Ernest Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His skin is fair and his fingers are delicate and long. His white hair is lengthy. His brown eyes have a joyful gleam in them most of the time.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in the north, but his parents moved at a very young age to the south. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his brother's freedom.

Motivation: Obtaining odd cultural Human artifacts is his passion; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Bonds: Attractive, Family, Immigrant, Adventurer. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Ernest Dayton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)17 (+3) 11 (+0)12 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Draconic, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Guy Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and silver. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He enjoys reading and quiet.

History: Born in the east his family was never financially stable. Like his father and his sister before him, after school he went straight into learning to become a Dilettante. He struck the Dilettante job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Logical. Bonds: Poor, Job. Occupation: Dilettante

Voice: Ums and uhs a lot

Attributes [hide]

Guy Blakeley, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 15 (+2)17 (+3) 10 (+0)15 (+2)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan, Giant, Gnome
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +2

Possessions: 100 gp. Red spinel (60 gp).


Social Check DCs


Theodoric Asheton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is renowned for his bright black suits and hats. His clothes are grease stained in places. His red hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are green.

Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.

History: He got into the Cartwright business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theodoric grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theodoric. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Expand his business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Bonds: Poor, Immigrant, Military, Job, Criminal record. Occupation: Cartwright

Voice: pre-pubescent

Attributes [hide]

Theodoric Asheton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)17 (+3) 9 (-1)7 (-2)
Skills History +5, Religion +5
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2100 sp. 1 Masterwork Common Melee.


Social Check DCs


Ralf Hartford, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His skin is fair and his fingers are delicate and long. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He never swears and excessively uses polite adverbs when speaking. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their son. He worked as a Ploughman, and he later adopted a second son.

Motivation: To reunite with his absent father; and to unite with his brother

Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Attractive, Family. Occupation: Ploughman

Voice: Spits words with contempt

Attributes [hide]

Ralf Hartford, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 7 (-2)12 (+1) 12 (+1)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Chalcedony (50 gp). Blue quartz (15 gp). Aquamarine (900 gp). Bloodstone (50 gp). 1 Minor magic item.


Social Check DCs

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