Kyle Stafford, Male Human [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his lance. He carries with him a set of lances on his belt, each one with a topaz on the hilt. His hair is short and chestnut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Kyle was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Kyle's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Kyle and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2800 sp.
Thomas Winthrop, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are green.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He believes the world needs to unite to get rid of giants once and for all.
History: Born in the north to a Barber, Thomas learned a great deal about his father's area of expertise. He worked as a nervous Barber and found it very stressful. He has never given up on his dancing dream.
Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Shy. Bonds: Enemies, Job, Rich. Occupation: Barber
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 3 Tanglefoot bags. 3 Antitoxin.
John Gyula, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears professional attire. He wears his auburn hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion
Ideals: Fighting, Pacifist, Persistence. Bonds: Attractive, Military. Occupation: Architect
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 7 (-2) | 17 (+3) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Sylvan, Goblin, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Rock crystal (70 gp). Alexandrite (300 gp). 1 Masterwork Light wooden shield.
Reynard Conway, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His skin is fair and his fingers are delicate and long. His auburn hair and beard is wavy and long. His face is covered beneath a completely black helmet.
Personality: He dislikes all the random violence that takes place in the south. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Reynard was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Pacifist, Persistence. Flaws: Ugly. Bonds: Military. Occupation: Assassin
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Elven, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
Possessions: 300 gp. 1 Banded mail. 1 Darkwood Buckler. 1 Banded mail.
Reynard Morton, Male Human [Permalink]
Personal [hide]
Description: He wears a black tunic with brown highlights, and long pastel pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy black hair. This green eyed northerner is not easily forgotten.
Personality: He is a Crown-heir first and foremost. He believes firmly that knowledge should be universal. Animals are drawn to him, and he is able to talk to them.
History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Bonds: Job, Military, Rich. Occupation: Crown-heir
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 17 (+3) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal, Orc
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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