Ernest Barclay, Male Human [Permalink]
Personal [hide]
Description: This man wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart from person to person to random spaces in the air.
Personality: He is almost excessively polite to everyone, even when angry. He does not trust anyone and sleeps with one eye open.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal music training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is greedy; and money/treasure
Ideals: Artistic. Flaws: Shy, Insomniac, Disease. Bonds: Rich. Occupation: Junk Dealer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. 5 Acid flasks. 2 Antitoxin. 5 Acid flasks. 2 Tanglefoot bags.
Bertram Washington, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear brown pants and tee shirts. His hair is golden and curly. His gray eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father took him hunting and taught him how to get in the mind of other creatures. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Animal Trainer
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 40 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Theobald Everly, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean violet cloak covering his clean studded leather. He is portly but not overly obese. His hair is auburn, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Always inclined to offer people food he seems plenty friendly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better kind of golem.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Philantrophist. Bonds: Attractive, Immigrant, Poor, Adventurer. Occupation: Baker
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 14 (+2) | 17 (+3) | 18 (+4) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Giant, Gnome, Elven
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 10000 cp. 1 Masterwork Light wooden shield.
Bertram Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. His hair is brown and curly. His violet eyes dart from person to person.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He struck the Ruler job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist, Logical. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Ruler
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Auran
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 300 gp. 1 Half-Plate.
Shane Marleigh, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is renowned for his bright pastel suits and hats. His tied-back hair is auburn. He tend to wears goggles to shield his eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Shane studied abroad. He moved out west to avoid the crime he committed. He was always very intelligent and has formed a secret society of specialists.
Motivation: To protect his home; and seeks redemption
Ideals: Gifted. Flaws: Greedy, Secretive. Bonds: Poor, Criminal record, Guardian. Occupation: Healer
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Druidic, Giant, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 14000 cp. 1 Climber’s kit. 1 Healer’s kit.
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Their contribution stands as a beacon of hope for all adventurers!