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NPC Generator

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Advanced [show]


Frederick Riley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear flannel. He keeps his black hair in a pixie cut. His green eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Miner, but he got bored and became a Mortician. He became a Mortician soon after.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and revenge

Ideals: Gifted. Bonds: Job, Religious, Enemies. Occupation: Mortician

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Frederick Riley, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)18 (+4) 11 (+0)9 (-1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Elven, Gnoll, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 70 pp.


Social Check DCs


John Hampton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears skinny pants and wears a pastel and white robe with the hood down. His head has been shaved. He has a tattooed face.

Personality: John wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He pushes his goals aggressively. He is also a coward if confronted.

History: John lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

John Hampton, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 6 (-2)14 (+2) 8 (-1)16 (+3)
Skills Performance +5, Survival +1
Senses Passive Perception 9
Languages Common, Infernal, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Charles Atterton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is greasy and uncared for. He has gleaming, smiling gray eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Scribe business at a young age. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is unsatisfied with his job; and to be a marshal again

Ideals: Disciplined, Logical, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Scribe

Voice: Speaks like tongue is numb

Attributes [hide]

Charles Atterton, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)7 (-2) 5 (-3)16 (+3)
Skills Intimidation +5
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Adelard Brandon, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. His hair, while still mostly chestnut, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is afraid of women and trembles around them

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by goblins. Adelard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many goblins want him driven away

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Adelard Brandon, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 6 (-2)14 (+2) 14 (+2)7 (-2)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Darkwood Buckler.


Social Check DCs


Bernard Kitchur, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a simple green robe with black stripes complete with hood. His right hand appears badly burned and disfigured. His golden hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Bernard was born in the south. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Bernard Kitchur, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 17 (+3)6 (-2)
Skills Animal Handling +5, Persuasion +0
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs

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