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Advanced [show]


Arnold Spalding, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is typically in his Seamstress uniform. His white hair is drawn into a tight pony tail with a skull scrunchie. His skin is flawless and his green eyes scan people very quickly.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a ruthless business man, a trait he acquired from his father.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often.

Ideals: Athletic, Entrepeneur. Bonds: Job, Attractive, Family. Occupation: Seamstress

Voice: Laughs frequently while speaking

Attributes [hide]

Arnold Spalding, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)8 (-1) 14 (+2)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Arnold Hayden, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a yellow collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Arnold and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arnold discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arnold fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Disease. Bonds: Guardian, Adventurer. Occupation: Actor

Voice: Relaxed voice

Attributes [hide]

Arnold Hayden, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)4 (-3) 9 (-1)17 (+3)
Skills Deception +5, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Roland Jacobs, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear violet clothing when he does not wear armor. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a skull on it. His moppish chestnut hair is in a traditional bowl cut. He has brown eyes and a violet hat with a brown feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Mortician for hire.

Motivation: He has a crush on the local Layabout.

Flaws: Antagonistic. Bonds: Has a crush, Rich, Job. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Roland Jacobs, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)11 (+0) 6 (-2)12 (+1)
Skills Arcana +2, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Norman Willoughby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a white feathered hat and white clothes. His silver hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Opinionated, Artistic, Impeccable. Flaws: Insane, Fearful. Bonds: Criminal record. Occupation: Shipwright

Voice: Spits words with contempt

Attributes [hide]

Norman Willoughby, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)7 (-2) 10 (+0)12 (+1)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Masterwork Common Melee.


Social Check DCs


Trym Reed, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is kept up in a ponytail inside a small hat. His hazel eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Many drow want him driven away; and he has a rivalry with the church that dominates his actions

Flaws: Disease. Bonds: Rich, Religious, Enemies, Mentor. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Trym Reed, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)17 (+3) 8 (-1)14 (+2)
Skills Arcana +5, Medicine +1
Senses Passive Perception 9
Languages Common, Druidic, Elven, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 12000 cp.


Social Check DCs

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