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NPC Generator

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Advanced [show]


Miles Fulton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and wears a blue tunic with black highlights, and long red pants that bunch up around his shoes. He is bald on top and has large chestnut tufts of hair around his ears. This gray eyed northerner is not easily forgotten.

Personality: He is a Ploughman first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Seamstress, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and to find somewhere to settle down

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Job, Immigrant, Has a crush. Occupation: Ploughman

Voice: Russian accent

Attributes [hide]

Miles Fulton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Ralf Alby, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a black and white handkerchief worn on his right side. He has a long chestnut beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Spy job and began his own company from there.

Motivation: He has a rivalry with the Church that dominates his actions; and he uses money and sex appeal to get what he needs

Ideals: Extrovert, Artistic. Bonds: Attractive, Religious, Job, Rich. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Ralf Alby, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)9 (-1) 8 (-1)12 (+1)
Skills Acrobatics +0, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Bullseye lantern.


Social Check DCs


Percival Atterton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. His black hair is still thick. He has a dull look in his green eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is afraid of women and trembles around them

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

Percival Atterton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)8 (-1) 16 (+3)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roland Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin blue vertical stripes and white pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has auburn hair. His eyes, though not visible through his cowl, are amber.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 4 years old his parents immigrated from the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and to share knowledge with the world

Ideals: Logical. Bonds: Attractive, Immigrant, Adventurer. Occupation: Slave Trader

Voice: Low and grunting

Attributes [hide]

Roland Garrick, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp.


Social Check DCs


William Chatham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear flannel. He wears his brown hair down. His brown eyes peer out from beneath his wide-brimmed black hat.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a brothel owner, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He feels kind of lost in life; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Secretive, Depressed. Bonds: Enemies, Mentor, Nature. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

William Chatham, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)16 (+3) 12 (+1)17 (+3)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Freshwater pearl (4 gp). 1 Darkwood Shield. 1 Masterwork Heavy wooden shield.


Social Check DCs

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